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Reallusion has also released a new plugin edition of the Iray GPU renderer designed for use with either version of Character Creator 3, or with iClone 7.3.
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://forum.reallusion.com/uploads/images/5b972301-d7b2-48eb-96d8-9a77.png)
You can see a detailed feature comparision of the two editions here. The standalone edition, Character Creator 3.0 Pipeline, will come with the export functionality and extra tools built in, and costs $199.
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To export characters in OBJ or FBX format, users of the iClone edition will also need a separate add-on, 3DXChange 7, which costs $199 for the Pro edition or $499 for the Pipeline edition. The base edition, Character Creator 3.0 for iClone, is free to registered users of iClone 7, but lacks GoZ, InstaLOD, and the automated skinning system for clothing. Updated 28 September 2018: Character Creator 3.0 is now shipping.Īt the time of posting, the final demo hasn’t gone live, but Reallusion has released a number of tutorials for Character Creator’s key features on its YouTube channel.Ĭharacter Creator 3.0 is available for Windows 7+.
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Users can choose to set separate decimation levels for individual body parts or clothing bake mesh details into texture maps and merge texture maps for clothing and props into the same UV space as the character.Īccording to Reallusion’s website, the final demo video, which will be released alongside the software itself, will cover workflows for using 3D scans with Character Creator, and new character retopology tools. The new preview focuses on how the high-res, all-quad character model is coverted into a low-res, all-tri version ready for use in-game.Īny standard CC character can be converted automatically into a 10,000-polygon Game Base character with a simplified skeleton rig “optimised identically for game engine compatibility”.ĬC 3.0 will also integrate InstaLOD’s mesh optimisation technology, making it possible to further decimate the geometry to a new target poly count in order to generate level of detail assets. The preview also covered support for GoZ, Pixologic’s round-tripping system, which should enable users to modify characters created in CC 3.0 in ZBrush, or use the software to sculpt new morphs for them.Ĭonvert high-res base characters to low-res in-game assets, with support for InstaLOD mesh optimisation Other features announced first time around include new automated conforming and weighting systems for clothing, with the option to modify the results by painting weights manually.
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In its original preview video, released in May, Reallusion showed off the new all-quad base topology and improved skin weighting of the characters generated by Character Creator 3.0. New in CC 3.0: all-quad base topology, automated clothing weighting, GoZ bridge to ZBrush Instead, many of the key new features are reserved for Character Creator 3.0 Pipeline, a new commercial edition intended as a standalone character creator for games, virtual reality and augmented reality work. Although the software will still be bundled free with iClone, the bundled edition is now the one with the smaller feature set.
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The software provides an alterative to commercial services like Autodesk’s Character Generator or Adobe’s Fuse CC, or free tools like MakeHuman and Manuel Bastioni Lab.Īlthough the free Lite edition enables users to export a limited number of characters for use in other tools, the original releases were really designed for use with iClone, Reallusion’s own animation software.Ĭharacter Creator 3.0 stands that relationship on its head. Originally released in 2015, Character Creator is intended to generate animation-ready 3D human characters. Reallusion has just posted the second of three planned preview videos showing the new features in CC 3.0 (above), with the software due to ship commercially in September 2018.įrom companion product to iClone to standalone character creation tool
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://developer.reallusion.com/whitepaper/Maya_Template/Image/39_character_exchange.jpg)
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The update gives characters generated with CC all-quad geometry, introduces automated LOD generation, and adds a simplifed rig for better compatibility with game engines including UE4, Unity and CryEngine.
![reallusion iclone ploygon limit reallusion iclone ploygon limit](https://www.reallusion.com/iclone/includes/images/pipeline/03_3DX.jpg)
Reallusion has unveiled Character Creator (CC) 3.0, the new version of its tool for generating rigged human characters, repositioning it from a companion product to iClone to a standalone tool aimed at games and VR. Scroll down for news of the commercial release.